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Some PvP Changes In OSRS

Since announcing the Bounty Hunter rework at RuneFest, the osrs team have had an overwhelming amount of feedback regarding other issues that still reside within PvP, and they'd like to address these in the coming weeks prior to revealing the full Bounty Hunter rework blog. And please remember it's very easy and safe to buy RS 3 gold/ RS 07 gold cheap on our site.

Mysterious Emblems
It's currently possible to instantly destroy a Mysterious emblem, meaning not only do you lose it, you also prevent any opponent you might be fighting from getting it. We'll be changing it so that you will have to wait 6-seconds in order to destroy a Mysterious emblem, regardless of you being in combat or not.

Clan Wars Portal
The Clan Wars portal is commonly used by many players for many reasons. The most common reasons are for replenishing health and run energy. Now if you lose your skull via the Clan Wars portal, you'll always get a new one when you next attack another player.

PvP World Protection
In PvP worlds, the moment you step into a safe zone you can no longer be attacked. The team want to change it so that if you engage in combat with another player in a PvP world, you can be attacked back by that player for 6-seconds after entering the safe zone. This means you will be able to step in and out of the safe zone safely without being attacked whilst inside the safe zone unless you have attacked another player.

Anglerfish
Anglerfish are commonly used in both PvP and PvM, and for good reason. They give you the ability to heal above your maximum Hitpoints, making the maximum Hitpoints possible be 121 if you use them at 99 Hitpoints. They'd like to change how they work when used within the Wilderness and on PvP/Bounty Hunter worlds. The change would mean that the overheal effect of Anglerfish would only apply when they are used outside of combat when in the Wilderness or on a PvP/Bounty Hunter world.

Energy Transfer
Energy Transfer commonly used in PvP worlds to fully restore another players special attack multiple times whilst they're in a fight, giving the person who Energy Transfer is being cast on a distinct advantage over their opponent. They'd like to change the way Energy Transfer works in PvP Worlds so the target of the spell must have been out of combat for 15 seconds before it can be cast on them.

 

The Buyrunescape4golds team

Publish Time:Wednesday, November 7, 2018

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